Instructors should be able to collect data with regard to the digital games. The data can be transferred back via:
- learning management system
Data with regard to games can be collected via:
SCORM standard, a standard for communication between e-learning software products. SCORM tells programmers how to write their code so that they can play well with other e-learning software. It also reduces the cost of content integration according to the website (see image borrowed from the website).
Tin Can api that enables software to collect and share data about a wide range of experiences a person has (online and offline). It captues data in a consistent format about a person or group’s activities from many technologies. Very different systems are able to securely communicate by capturing and sharing this stream of activities using Tin Can’s vocabulary. according to the website, learning is happening evreywhere, therefore experiences should be captured that matter (Image borrowed from the website).
These technologies allows programmers to collect data needed to understand the gamified experience.